An open-source reimplementation of the most famous
civilization-building game ever - fast small no ads free
forever!
Build your civilization research technologies expand your cities and defeat your foes!
Requests? Bugs? Want to help development? Todo list for the application is https://github.com/yairm210/Unciv/issues
Questions? Comments? Join us on discord at https://discord.gg/bjrB4Xw ;)
Want to help translating the game into your language? See https://yairm210.github.io/Unciv/Other/Translating/
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required for Multiplayer
Build your civilization research technologies expand your cities and defeat your foes!
Requests? Bugs? Want to help development? Todo list for the application is https://github.com/yairm210/Unciv/issues
Questions? Comments? Join us on discord at https://discord.gg/bjrB4Xw ;)
Want to help translating the game into your language? See https://yairm210.github.io/Unciv/Other/Translating/
The world awaits! Will you build your civilization into an empire that will stand the test of time?
* Internet permissions required for Multiplayer
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Unciv / What's New in vUnknown
Improvements that cost stockpiled resources do so when starting
construction, not on end, similar to buildings and units
Memory reduction for large maps
AI in Prince difficulty get no unit cost reduction (1:1 with human players)
Require CreatesOneImprovement targets be owned by constructing city - By superdusto
Resource overview tab improvements - By SomeTroglodyte
Modding: Fixed Personality uniques validation - By mvanhorn
Memory reduction for large maps
AI in Prince difficulty get no unit cost reduction (1:1 with human players)
Require CreatesOneImprovement targets be owned by constructing city - By superdusto
Resource overview tab improvements - By SomeTroglodyte
Modding: Fixed Personality uniques validation - By mvanhorn
