An introduction to the popular computer
strategy campaign. Before starting the game a player was to choose
one of the eight races on behalf of which he would pass the
campaign and all the familiar races turned to be in unusual role
for them. For example a race of people usually noble knights and
pious priests here are drunk and rowdy; subtle elves here are
sycophants and hysterical choleric; the mighty snow magicians are
greedy heartless and treacherous hypocrites and envious; witches
from the marshes are pompous petty tyrants who can declare war just
for fun; usually vicious and bloodthirsty orcs are presented as
wise philosophers and cunning strategists; demons of Inferno
contrary are coward trembling from every rustle; soulless
necromancers here are romance and aesthetes; monsters from the
underground dungeons are experienced soldiers strictly complying
with the code of war; and pirates - desperate sensitive
pacifists.
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Heroes of Might and Magic III.
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